Bolby

Anshul Gupta

I'm an Indie Game Developer, a Freelance Programmer, a Game Designer, a Digital Privacy Advocate

About Me

Bolby

30

Game Projects

11

Game Jams



20

Freelance Projects

7

Mentorship

I am a full time indie game developer active since 2014. My forte is programming however I have over the years acquired some skills in other aspects of game development such as Game Design, UX, Project Management and a teeny bit knowledge about Art and Sound deisgn as well. I have wokred in multiple teams and have delievered some awesome video games.

I have worked on projects for multiple platforms such as mobile (both android and iOS), PC, Consoles and html based web games. I have worked with multiple game engines and framewrorks such as Unity, Godot, Phaser, Cocos Creator, PixiJS and a few others.


Now currently I am working as a solo indie developer under the name of Humble Bee Games dabbling with all the aspects of video game production cycle starting from idea generation to eventually releasing it out.

Apart from being a game dev, I spend my time advocating digital privacy, playing all sorts of video games, learning new skills (currently audio production and 3d modelling).

Experience

Currently Active As

July 2023 - Present

Senior Unity Developer at Threye Interactive

Working on building aviation based simulations.

2021- Present

Founder at Humble Bee Games

Humble Bee Games is a one man game dev studio being run by me. Currently working on multiple projects as a solo developer on titles such as Hue Smash, Cloud Farming Simulator and 2 other projects with temp names as SSRLPGTD and Raksha respectively.

Previous Experiences

2020 - 2021

Game Programmer at Immersive Arts

Worked on an announced Grand Strategy Turn Based World War 2 simulator on systems such as HUD, gameplay programming, code refactoring, in house engine tools, etc.

2016 - 2020

Tech Lead at SuperSike Games

This is where my game dev journey really started. In a nutshell, my work here would include systems such as AI, networking, gameplay programming, building pipelines for importing assets into the engine, optimization of all sorts, in house engine tools, etc.

Get In Touch

Let's talk about everything! Send me an email